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An episodic VR game whose plot draws players deep into the mysterious world of the Masters.
It is a tale of exploration, learning and besting your adversaries.

ABOUT US

We are a team of three and have been working together for 4 years. Originally we come from the gaming, architecture and media entertainment industries. Now we’re putting our combined 30 years of content production experience together to make¬†MASTERS a reality.
In this blog we will continually post progress updates and other relevant info.

BLOG

En Route to . . .

During the past few months we’ve been doing a lot of R&D and generated many assets, scripts, effects and…

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When Van Damme is Needed

Our character workflow series continues as we dive right into rigging and skinning. We mentioned previously that it’s important…

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Things Are Getting Hairy

Maybe you’ve previously seen some cool Nvidia demos with awesome looking hair and wondered why hair in games never…

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Headless No More

Last week we showed you various texturing stages of our villain. He was missing the head then, so let’s…

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Character Texturing Workflow

When building a character for a game or any kind of realtime environment, there are many things to keep…

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It’s Like Magic

A big focus of Masters is the player’s ability to cast various types of spells, which we call drafts…

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Masters of Tic Tac Toe

The game of Tic Tac Toe is very simple. There are many ways to write a perfect AI for…

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Reinforcement Learning

Typically, artificial intelligence in video games does not have a lot to do with “intelligence.” The algorithms are carefully…

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Designing a Gesture Input System – Part 3

We have already discussed the technical side of our gesture recognition system. Of course, these technical aspects and inner…

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Designing a Gesture Input System – Part 2

When we were done coding the algorithms for recognizing user gestures, we faced a big problem: gibberish input. Machine…

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Designing a Gesture Input System – Part 1

A big focus in the game will be the player’s ability to cast spells. In order to do so,…

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Character Basics

Today we’ll briefly touch on a few technical details regarding character modeling for games. When creating a 3D character…

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Welcome to Masters

Hello readers, To start off this blog, let us give you a quick introduction to ourselves and to our…

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