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Design

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Watch the Sky!

It’s been a while since we last posted, so it’s time for a quick update. While most of the…

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En Route to . . .

During the past few months we’ve been doing a lot of R&D and generated many assets, scripts, effects and…

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Things Are Getting Hairy

Maybe you’ve previously seen some cool Nvidia demos with awesome looking hair and wondered why hair in games never…

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Headless No More

Last week we showed you various texturing stages of our villain. He was missing the head then, so let’s…

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