When Van Damme is Needed

Our character workflow series continues as we dive right into rigging and skinning. We mentioned previously that it’s important…

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Things Are Getting Hairy

Maybe you’ve previously seen some cool Nvidia demos with awesome looking hair and wondered why hair in games never…

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Headless No More

Last week we showed you various texturing stages of our villain. He was missing the head then, so let’s…

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Character Texturing Workflow

When building a character for a game or any kind of realtime environment, there are many things to keep…

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Character Basics

Today we’ll briefly touch on a few technical details regarding character modeling for games. When creating a 3D character…

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